Fri. Sep 5th, 2025

Final Fantasy’s Combat Crossroads: Developer Weighs In on Turn-Based Future

The discussion around the evolution of the Final Fantasy series, particularly its combat system, remains a hot topic among long-time fans and newcomers alike. With recent main installments adopting more action-oriented approaches, questions persistently arise about whether the franchise will ever revisit its turn-based roots. Addressing this ongoing debate, Naoki Yoshida, the acclaimed producer of the recent Final Fantasy XVI, offered insights into the development philosophy guiding such pivotal design choices.

In a recent interview, Yoshida clarified that the decision between turn-based and action combat isn`t a simple, isolated choice. Instead, he explained, the battle system is deeply intertwined with the overall vision for each individual game. Factors such as the desired graphical fidelity, the narrative structure, and the specific gameplay experience the creators aim to deliver all influence the fundamental mechanics. It`s not merely about picking a combat style in a vacuum; it`s about building a cohesive system around the game`s core identity.

Yoshida stressed that there is no predetermined mandate dictating a permanent shift towards action or a guaranteed return to turn-based gameplay for the mainline series. He emphasized the independence granted to the development teams for each numbered title. Historically, main Final Fantasy games have featured distinct worlds, characters, and mechanics, often developed by different internal teams within Square Enix. This tradition of creative autonomy is something the company appears keen to maintain.

Specifically, regarding the prospects for Final Fantasy XVII or XVIII, Yoshida noted that he might not be the producer for those future installments. This highlights a key point: the developers do not wish to impose rigid limitations or put future creative teams “on a rail” by making a definitive pronouncement about combat style based solely on the direction of previous games like FFXVI. The team responsible for the next game will have the freedom to choose a system that best serves their unique design goals and narrative ambitions.

While the success of action combat in recent entries like Final Fantasy XVI is undeniable, and the renewed interest in classic turn-based mechanics shown by successful indie titles (sometimes explicitly inspired by earlier Final Fantasy) is acknowledged within the industry, these factors do not unilaterally determine the path forward. The future of Final Fantasy combat, it seems, remains intentionally fluid, dictated by the creative needs of each new world and story Square Enix decides to craft. For now, the debate continues, perhaps exactly as the developers intend – keeping possibilities open for whatever fantastical journey comes next.

By Percy Harlow

Norwich native Percy Harlow brings a unique perspective to combat sports coverage. With a background in amateur wrestling, Percy offers technical breakdowns that educate casual fans and satisfy hardcore enthusiasts alike.

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